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oop

Classes & Objects

A class is a blueprint for creating objects that bundle related data and behavior together. Think of a class like a cookie cutter — you define the shape once and stamp out as many cookies (objects) as you need. Each object (instance) holds its own state while sharing the same structure and methods defined by the class.

Use Cases

  • Modeling real-world entities like users, products, or orders in an e-commerce system
  • Creating multiple game characters from the same template with different stats
  • Representing database records as in-memory objects with validation logic
  • Building reusable UI component models that encapsulate rendering state

Implementation

Output

Click "Run Code" to see output...